Shortcuts & Trackpad Gestures
Please find here a list of the trackpad gestures and the shortcuts you can use on Kinemac.
    Trackpad Gestures
Stage window

• Two-Fingers-Swipe right/left + holding down the 'Command' key to forward/rewind the animation.

Current Camera (current view or selected sprite camera)
• Two-Fingers-Swipe up/down to zoom-in/zoom-out the current view.
• Control-Two-Fingers-Swipe up/down to rotate the current view.
• Shift-Two-Fingers-Swipe up/down to pan the current view.
• Pinch to zoom-in/zoom-out the current view.
• Two-Fingers-Rotation to rotate the Y axis of the current view
• Two-Fingers-Double-Tap to reset the current projection to its default values.

Selected Sprites
• fn-Two-Fingers-Swipe to pan (XY) the selected sprites on the stage.
• Add the the Shift key to pan along one axis only.
• fn-Option-Two-Fingers-Swipe to pan (Z) the selected sprites.
• fn-Control-Two-Fingers-Swipe to rotate (XY) the selected sprite.
• Add the Shift key to rotate along one axis only.
• fn-Control-Option-Two-Fingers-Swipe to rotate (Z) the selected sprite.
• fn-Pinch to resize the selected objects. Hold down the x or y or z key to resize that dimension only.


Sprites view

• Two-Fingers-Pinch to zoom the horizontal sprites view.
• Two-Fingers-Double-Tap to zoom the horizontal sprites view to its default value scale 1/1.


Beziers view

• Two-Fingers-Pinch to zoom the Beziers view.
• Two-Fingers-Double-Tap to zoom the Beziers view to its default value scale 1/1.
    Shortcuts
Stage window

• Press the Space Bar key to Start/Stop the animation.
• Hold down the Control key and drag: zoom the selected area.
• Drag an object: pan the selected object along the X and Y axes. Two-Fingers-Double-Tap to reset the current projection to its default values.
• Hold down the Option key and drag an object: pan the selected object along the Z axis.
• Click on the object, then hold down the Control key, then drag: rotate the selected object along the X and Y axes. Please note: firstly click on the object and keep the mouse button down. Then press the Control key and hold it down. Now drag the mouse to rotate the object.
• Click on the object, then hold down the Control+Option keys, then drag: rotate the selected object along the Z axis. Please note: firstly click on the object and keep the mouse button down. Then press the Control+Option keys and hold them down. Now drag the mouse to rotate the object along the Z axis.
• Click on the object, then hold down the Command key, then drag: resize the selected object along the X and Y axes. Please note: firstly click on the object and keep the mouse button down. Then press the Command key and hold it down. Now drag the mouse to resize the object along the X and Y axes. If you hold down the SHIFT key too, you constrain the change to one axis only.
• Click on the object, then hold down the Command+Option keys, then drag: resize the selected object along the Z axis. Please note: firstly click on the object and keep the mouse button down. Then press the Command+Option keys and hold them down. Now drag the mouse to resize the object along the Z axis
• Hold Down the "1" key and drag: rotate the camera.
• Hold Down the "2" key and drag: zoom the camera.
• Hold Down the "3" key and drag: pan the camera.
• Hold Down the "e" key and drag: rewind and forward the animation.
• Press the Command and the Left arrow key to to go the frame zero.
• Press the Command and the Right arrow key to to go the last frame.
• Press the Tab key to go to the next available key frame of the selected object.
• Press the Shift-Tab keys to go to the previous available key frame of the selected object.
• Press the . (dot) key to toggle between WireFrame and Fill Polygon mode.
• Press the ' (apostrophe) key to show/hide the view icons.
• Click on the view icons and drag to rotate the view.
• Click on the view icons and option-drag to zoom the view.
• Press the , (comma) key to toggle between "Show All" the objects and "Show the selected object only".
• Press the / (slash) key to toggle between 4 views and 1 view.
• Press Command+Control+1 keys to toggle Grouped Stage Window and Ungrouped Stage Window.
• Press the "s" key to set the "Sprite Movable Camera" view (Composite).
• Press the "d" key to set the "Default Camera" view.
• Press the "w" key to set the "Work" view (perspective).
• Press the "f" key to set the "Front" view (orthogonal).
• Press the "k" key to set the "Back" view (orthogonal).
• Press the "l" key to set the "Left" view (orthogonal).
• Press the "r" key to set the "Right" view (orthogonal).
• Press the "t" key to set the "Top" view (orthogonal).
• Press the "b" key to set the "Bottom" view (orthogonal).
• Press the Option-Tab keys to select the next view (when 4 views).
• Press the Shift-Option-Tab keys to select the previous view (when 4 views).
• Click an object to select it.
• If the object is nested within a group, the first root object (group) in the sprite hierarchy will be selected.
• To select a child of the selected group, double click on the child until the child object is selected.
• Hold down the Option key and click to always select the clicked object, even if nested within a group or many groups.
• Hold Down the Command key and drag: select the objects falling in the dragged area.
• Hold down the Shift key and click onto an object to add that object to the selection.
• Hold down the Function key and click on a surface of an object to select that surface.
• Hold down the Function+Shift keys to add other surfaces to the selection.
• Hold down the Command+A key to select all the objects.
• Click on an empty zone of the stage or press the Escape key to deselect the selected objects.
• Press the Command-K keys to create a key frame to the selected object at the current frame.
   This task will create 6 key frames (3 Positions and 3 Rotations) on any geometric sprite.
   This task will create 6 key frames (3 Eye and 3 Target) on any Camera sprite.
   This task will create 6 key frames (3 Source and 3 Target) on any Light sprite.
• Hold down the X key and drag a control point of a 3D path to move that point along the X axis.
• Hold down the Y key and drag a control point of a 3D path to move that point along the Y axis.
• Hold down the Z key and drag a control point of a 3D path to move that point along the Z axis.
• Hold down the Command key when dragging the eye/target icons of a camera sprite to snap to a 10 points grid.
• Hold down the Command key when dragging the source/target icons of a light sprite to snap to a 10 points grid.
• Drag an image/movie file from the Finder onto a surface of the selected object to apply that texture onto that surface.
• Drag a color from the Color palette onto a surface of the selected object to set that color to that surface.
• With an object selected, click a color on the Color palette to set that color to all the object's surfaces.
• With a surface selected, click a color on the Color palette to set that color to that surface. Hold down the Shift key to assign the color to all the object's surfaces
• Hold down the Option key and drag an image/movie file onto the Stage window to set that image/movie as background.
• Drag a color from the Color palette onto the Stage window to set that color as Fill background color.
• Drag a color from the Color palette onto the Back Stage (when Grouped Stage Window) to set that color as Back Stage color.
• Drag a file from the Finder onto the Stage window to import that file into your animation as Rectangle or Cube. You can import:
    • Images: jpg, jpeg, tif, tiff, png, pdf, psd, targa, bmp, gif, pics, pict, fax, cur, epi, eps, epsf, epsi, flc, fpix, fpx, icns, ico, jfif, jp2, mac, pct, pnt, pntg, qti, qtif, rgb, sgi, tga, tpic.
    • Movies: 3gp, avi, dv, gif, m2a, m2s, m2v, mov, mp4, mpeg, mpg, pls, sdp, sdv, smil, swf, vob, vro, luv, m4v, animated gif.
    • Audio: aif, aiff, amr, au, dls, gsm, kar, m2a, m3a, m3u, m4a, m4p, mid, midi, mp2, mp3, mpa, qcp, sd2, sf2, wav.
    • Text: rtf, rtfd (get a 2D static or scrolling text).
    • SVG: made with Illustrator (get an extruded logo).
    • OBJ: get a 3D model.
    • Drag a folder containing more than 2 images (e.g. 6) to get a cube sized with those images size and with the images applied onto the 6 surface (e.g. to create a DVD case).
• If the 6 image files names contain the keywords "front, back, left, right, top, bottom", the image files will be properly applied onto the respective surfaces.

To learn more go to the Stage support page.
Inspector window
• Hold down the Option key and click on a key frame button (when on) to remove that key frame.
• Hold down the Option key and drag a slider to increase/decrease the slider value to 0.1 points.
• Hold down the Option key and click onto an arrow-stepper to increase/decrease the arrow-stepper value to 0.1 points.
• Hold down the Control key and drag a slider to increase/decrease the slider value to 10 points.
• Hold down the Control key and click onto an arrow-stepper to increase/decrease the arrow-stepper value to 10 points.
• Hold down the Command key and drag a slider to increase/decrease the slider value with a 10 points snap.
• Hold down the Shift key when setting a color to a surface (Surface-Textures subpanel) to apply that color to all the object surfaces.
• Hold down the Shift key when setting a texture to a surface (Surface-Textures subpanel) to apply that texture to all the object surfaces.
• Hold down the Shift key when turning on/off a surface (Surface-Textures subpanel) to turn on/off all the object surfaces.
• Hold down the Shift key when setting Reflection/Specular/Shininess/ to a surface (Surface-Textures subpanel) to apply the setting to all the object surfaces.
• Hold down the Control or the Shift (discontinuous/continuous) key and click on a row of the Surface list to add the row to the selection.

To learn more go to the Inspector support page.
Sprites window
• Press the Command and the Left arrow key to to go the frame zero.
• Press the Command and the Right arrow key to to go the last frame.
• Press the Tab key to go to the next available key frame of the selected object.
• Press the Shift-Tab keys to go to the previous available key frame of the selected object.
• fn key + Left Arrow key: go to the first frame of the selected sprite.
• fn key + Right Arrow key: go to the last frame of the selected sprite.

To learn more go to the Sprites support page.
Move an object

Selection
Just click on an object on the Stage window to select it. If the object is nested within a group, click on the object holding down the Option key to select it. If the object is nested within a group and you click on it without holding down the Option key, you will select its root parent group. Double click again on the object until you select it through its parents chain. Kinemac makes a difference between the modifier key during the selection (click) and during the drag. Therefore, when selecting an object on the Stage window, please firstly click on the object without holding down any modifier key, then later, without releasing the mouse button, if you need to press some modifier key (e.g. the Command key to resize the object), press the modifier keys, and drag.


Translate an object
Click on the object without holding down any modifier key then drag it horizontally (X axis) and vertically (Y axis). Also press the Shift key if you want to constrain the translation along one axis only. To translate the object along the Z axis, click on the object without holding down any modifier key then hold down the Option key and drag the mouse vertically. Please note that the object doesn't change its size. It simply goes closer or farther from your point of view (if you are using the default camera).

If you use the trackpad, select the object then hold down the Function key and two-fingers-swipe up-down or left-right to move the object along the x and y axes. Add the Shift key to constrain the movement along the predominant axis only. Hold down Function+Option keys and drag to move the object along the z axis.


Rotate an object
Click on the object without holding down any modifier key then hold down the Control key and drag it horizontally (rotate the Y axis) and vertically (X axis). Also press the Shift key if you want to constrain the rotation along one axis only. To rotate the object along the Z axis, click on the object without holding down any modifier key then hold down the Control & Option keys and drag the mouse horizontally.

If you use the trackpad, select the object then hold down the Function+Control keys and two-fingers-swipe up-down or left-right to rotate the object around the x and y axes. Add the Shift key to constrain the rotation around the predominant axis only. Hold down Function+Control+Option keys and drag to rotate the object around the z axis.


Resize an object
Click on the object without holding down any modifier key then hold down the Command key and drag it horizontally to modify its X size and vertically to modify its Y size. Also press the Shift key if you want to constrain the resize along one axis only. To resize the object along the Z axis, click on the object without holding down any modifier key then hold down the Control & Option keys and drag the mouse vertically. To resize all the 3 dimensions (X, Y and Z) proportionally, click on the object without holding down any modifier key then hold down the Command & Control keys and drag the mouse horizontally.

If you use the trackpad, select the object then hold down the Function key and two-fingers-pinch to resize the object proportionally on the 3 axes. Add the x key to resize the x axis only, the y key to resize the y axis only or the z key to resize the z axis only.


Pan and resize an image/movie texture upon an object surface
Select the object on the Stage window then open the Textures Options window pressing Command-5. Set Area to Crop and assign the origin and size to the texture on that surface.