Release Notes - Version 2.0.6
Jan 25th 2022 - 6.9 MB - 32/64 bit - macOS 10.13+ Successfully tested on macOS 10.15 Catalina, macOS 11.2 Big Sur and macOS 12.1 Monterey.
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What's new

• When opening a kmc document file, Kinemac will automatically convert it to a unique kmcp file, which is a file package containing the kmc itself plus a "Media" folder containing all the textures linked to the document file. You should rarely need to look within the kmcp file package, but if you really want, in the Finder, you should Control-Click on the kmcp file then choose the "Show Package Contents" menu item from the contextual pop-up menu. Please note, Kinemac prior versions than 2.0.6 cannot read the kmcp files. You can open and convert the kmc to the new kmcp file just dragging the kmc parent folder over the Kinemac Stage Window, then File:Save the new document.
• Fixed a bug at importing OBJ materials defined in the mtl file.
• Fixed a bug on the 2D scrolling text object.
• Other minor fixes and improvements.
What's new on version 2.0.5 (May 27th 2021)

• Kinemac is a Universal app running on both Intel and Apple Silicon processors.
• Addressed an issue on dividing the 4 Rendering Views.
• You can now double click on the 4 views dividers to split the Stage main view in 4 equal sized views.
• Other minor fixes and improvements.
What's new on version 2.0.4 (Feb 15th 2021)

• New Option Dancing Floor. You can now create 70s' style dancing floor rectangles and choose foreground and background colours sets and several lighting-programs.
• New option "Join Obj Surfaces". If some surfaces of your OBJ model have the same color, material and textures, you can join them in one unique surface and speed up the rendering. Select your OBJ model then, on the Inspector/Surfaces list, select two or more surfaces to join and choose the "Sprites/Join Surfaces" menu item (Command-P). The color, material and textures will be taken from the latest surface selected (most bottom selected item on the the list):
• Improved the geometry structure on several built in 3D objects as Rectangle, Cube, Cone, Cylinder… This will be strategic for an upcoming new feature.
• On the Inspector/Parameters panel you can now set the "Slices" to the "3D Text" objects. A higher value corresponds to a smoother surface. You can temporarily set the Wireframe drawing mode ("Views:Wireframe Drawing Mode" item menu) to better see the changes.
• You can now drag an animation folder from the Finder onto the Stage to open the animation kmc file nested therein.
• Fixed a bug on the "Export To Movie" panel. Now Kinemac remembers the latest folder chosen.
• Fixed a bug on the "Lock" checkbox on the Inspector/Geometry panel.
• Added a popup menu "Sprite Ruler Units" on the Inspector/Stage panel (close to the "Animation Duration" field). More than on the Preferences panel, with this pop up you can change the Sprite Ruler Unit between Ticks and Seconds.
• Addressed some minor issues on the Texture Options panel.
• Addressed several minor issues when running on Big Sur.
• Other minor fixes and improvements.
What's new on version 2.0.3 (Jan 11th 2021)

• The Rectangle and the Cube objects now support the Slices option. On the Inspector/Parameters panel you can assign a given amount of slices to these objects and get a smoother lighting when using light bulbs or spotlights. The higher the slices, the smoother the lighting.
• Improved the input, now in %, of Specular, Shininess, Ambient, Diffuse and Emission on the Texture-Options panel and Inspector/Surface panel. You can now achieve amazing results.
• Kinemac now properly imports OBJs' texture-images and texture-movies defined on the mtl file (as map_Kd).
• The "Import OBJ" panel (click on the Stage toolbar icon "Import/OBJ") features 3 check-boxes:
  • Split Materials: if a material is assigned to a mesh, Kinemac will create a new surface for that mesh such a way you can assign your own material (color and textures) to that surface. The more you split, the more surfaces you'll get, the more different materials (colours, textures) you can assign.
  • Split Smooth Shading Groups: if a smooth shading option is assigned to a mesh, Kinemac will create a new surface for that mesh such a way you can assign your own material (color and textures) to that surface. The more you split, the more surfaces you'll get, the more different materials (colours, textures) you can assign.
  • Smooth Normals: if the OBJ file doesn't define any normal, Kinemac will add its own. If this check-box is marked, Kinemac will smooth these normals too.
• Fixed a bug when importing OBJ files with new material (newmtl) definitions.
• Defined a new icon and sprite color for the OBJ sprite.
• Improved the visibility of the status "On/Off" of the sprites on the hierarchical Sprite List (eye icon).
• On the hierarchical Sprite list you can now press Enter to edit the name of the selected item.
• The Export To Movie window is now resizable.
• Fixed a bug on the Diffuse and Ambient values on the Texture-Options panel.
• Fixed a bug on the Texture Width/Height text fields on the Texture Options panel occurring when entering a value while the 2 size where "chained" each other.
• The selected static light icons (if any) will be not drawn when exporting to movie/images.
• Fixed a bug on the 3 "Decays" sliders on the "Inspector/Static Lights" panel.
• Other minor fixes and improvements.
• Please note, older versions (Kinemac v. 1, v. 2.0.0 and v. 2.0.1) can't read animation files made with Kinemac 2.0.3 or higher.
What's new on version 2.0.1 (Dec 31st 2020)

• Added the "50 FPS" menu item on the "Export To Movie" panel.
• Fixed a bug when exporting to a movie with AppleProRes444 code and alpha channel and occurring only on macOS 10.13.
• Fixed a bug on the Time-code display on the Sprites view.
• Fixed a bug at importing OBJ files.
• If the OBJ file you import doesn't define the normals, Kinemac will create them. Furthermore, if you mark the check-box "Smooth Normals" on the "Import OBJ" panel (or if you hold down the Option key when dropping an OBJ file onto the Stage), Kinemac will create smooth normals.
• The "Import and Revolve an SVG" panel now shows the field "Radius". Set the radius to add to your SVG profile. You can change it later on the Inspector/Parameters panel.
• Fixed a bug on the lights.
• Fixed a bug on the 3D Paths.
• Other minor fixes and improvements.
What's new on version 2.0.0 (Dec 14th 2020)

• Kinemac 2.0 is a 64 bit application successfully tested on macOS 10.15 Catalina and macOS 11.1 Big Sur.
• Tuned up for Retina Displays.
• It uses the powerful AVFoundation framework to manage your movies and audio files.
• It can properly export your animations to 4K images and movies.
• Added the slider "Quality" to the "Export To Movie" panel.
• New icons, look and feel for both Light and Dark mode.
• New trackpad gestures to quickly manage the views and the objects.
• New trackpad gestures to quickly control the animation (FF/REW).
• Import OBJ 3D models and assign different colours, textures and names on each single surface. You can duplicate an OBJ 3D sprite then copy/paste/cut/delete/swap some of its surfaces and separately animate just part of the model.
• 2D static text and scrolling text with native display resolution (double resolution on Retina displays).
• You can open additional Stage windows and move them to a different screen.
• Drag and select the objects on the Stage view.
• Function-click on an object on the Stage view to select its surface.
• Easy click-and-drag of the camera eye/target and the light source/target on the Stage view.
• Copy/Paste the key-frame-spots on the Beziers Window and quickly duplicate/repeat the sprite movements.
• Pinch to horizontally zoom the Sprites window.
• The modal windows are now sheets attached to the current window.
• Faster save-document-check when closing a document.
• Improved the security.
• Improved the "Export to Movie/Pictures" tasks.
• Improved the Authorization/Deauthorization tasks.
• Improved the management of the Bezier curves.
• Several minor fixes and improvements.
Disclaimer
Kinemac is not responsible for any damage to the purchaser's computer system or data and in no event will Softobe, its officers, directors, employees or agents be responsible to the user for any consequential, incidental, or indirect damages (including damages for loss of business profits, business interruption, loss of business information and the like) arising out of the use or inability to use the Kinemac product, even if Softobe has been advised of the possibility of such damages. Because some states do not allow the exclusion or limitation of liability for consequential or incidental damages, the above limitations may not apply to you.
Installation
Simply copy the Kinemac folder to your boot disk within the /Applications folder then double click the application file Kinemac. To register the product, just fill with the Serial Number and Email we emailed you (after the purchase). To know more about registration, installation and moving licenses to a different machine please go to installation. The unregistered version has this limit: it displays a grid over the Stage window and doesn't let you save your animations to a file. If you buy a license on our Web Store you will run Kinemac without these limits. A license for the version X.x.x gives your the right to get all the next X.y.y versions for free.
Support
• We suggest you to begin taking a look at our video tutorial.
• Take a look at our support documentation.
• Furthermore, you can freely download several animation sample files (.kmc) from our gallery and play those with the Kinemac application (even with the free demo application).
Press the space bar to start/stop the animation. You can also press Command * to play the animation in a full screen. Press Escape to return to the window.
• Last but not least, you can freely subscribe to the Kinemac Forum and exchange your experience with other users.
• And, of course, always feel free to ask us.
User's Feedback
• We are constantly improving Kinemac, adding features and enhancing the performances to give you the best experience we can.
So feel free to send us your feedback.