Inspector
Open/Select this window pressing Command-4. On this panel you can edit values and properties in your animation (as stage size, objects coordinates, textures, colors and so forth). Furthermore, you will use this panel to set the Stage background image and color, to set the scrolling direction to a 2D text object, to define a script, a static light and to manage a sprites camera. And, most important, you will create key frames on the parameters you want to animate. The Inspector panel is composed by several tabs. You can set each tab clicking on the icons on the top of the panel. Also, you can click on the tab icons holding down the Command key (don't drag) to detach that tab in a brand new window. The Inspector panel features the following tabs:
Stage panel
On this panel you can set properties as the stage size, the background color, the background image/movie, the antialias, the master volume and the duration of your animation.


Stage size
You can set the size of the Stage window entering the width and height values or choosing one of the size from the Size pop-up menu. Alternatively you can size the Stage window dragging the bottom-right corner of the window itself. Hold down the Option key when dragging the mouse to resize the window proportionally. If you mark the check-box Show TV Safe Area, you will see on the Stage a rectangle defining the Safe area of the PAL and NTSC screen. You can customize the Safe Area size.


Background color
You can assign a single color, a 2 colors gradient or a transparent color to the Stage background by selecting your choice from the Background Color on the Inspector:Stage panel.

Fill Color
You can set a background fill color selecting the Fill menu item from the Background Color pop-up menu. Then click on the Color Well and choose a color from the Color palette. Alternatively you can open the Color palette with Command+Shift+C and drag a color from the Color palette onto the Stage window.

Gradient Color
You can set a gradient selecting the Gradient menu item from the Background Color pop-up menu. Then click on the 2 Color Wells and choose the 1st and the 2nd color from the Color palette. Last, rotate the direction of the gradient acting on the Angle wheel.

None
You can set a transparent background selecting None from the Background Color pop-up menu. To preserve the transparency (alpha channel) when exporting to a QuickTime movie (“File:Export Movie” menu item), choose the “Animation” codec with “Millions of Colors +” (plus means RGB plus alpha channel). To preserve the transparency when exporting to a still image (File:Export Frame menu item), choose the TIFF or the PNG image format.


Background Image/Movie
You can set a background image/movie dragging an image/movie file from the Finder onto the Background Image/Movie well. Also you can set a background image/movie dragging an image/movie file from the Finder onto the Stage window holding down the Option key. To delete the background image, click on the Background Image/Movie well then press the Delete key. You can set the way the background image will be mapped on the Stage by selecting one of the menu items from the Fill pop-up menu. Click on the Options button to set more options (like a tile pattern or the volume of the background movie).


Antialias
If your video-card supports, you can turn on the Antialias and get a smooth image on the Stage. Depending on your video-card implementation you will be able to set different qualities of antialias. Please note that the antialias is a time-consuming feature therefore it could slow down the animation speed, especially if set to "Best". You could turn it off while editing the animation, then before exporting the animation to a QT movie, turn it on again.


Master Volume
You can set the Master Volume of the animation. This value affects the master volume of the animation during the playback only. It doesn't affect the volume of the QT movie you will export, nor the volume of the embedded movie files. It belongs to the application preferences so it will not be saved in the animation file.


Animation Duration
You can set the duration of your animation by entering a value in the field Animation Duration. Depending on the choice made on the Kinemac Preferences panel, you can enter a value in ticks (1 second corresponds to 60 ticks) or in seconds. Alternatively you can change the duration of your animation in the Sprites window.
Geometry panel
When you select an object on the Stage window or on the Sprites window, the Geometry panel will give you the geometric information about that object at the current frame: Position, Rotation, Size Anchor point and Center. More than the geometric information, this panel reports the Opacity value and the Volume value (if the object contains media objects like a sound or a movie). You can enter new position, rotation and size values in the Inspector fields or, faster, you can move, rotate and resize that object directly on the Stage window.


Infinite sliders
You can use the infinite sliders (or wheels) under each text field to quickly set a value just by clicking on the wheel and dragging horizontally the mouse.


• Drag the slider to left or right to change the value using a 1 unit step.
• Drag the slider holding down the Option key to change the value using a 0.1 unit step.
• Drag the slider holding down the Control key to change the value using a 10 units step.
• Drag the slider holding down the Command key to snap to a 10 units grid.
• Double click the slider to enter the zero value.
• Double click the slider holding down the Shift key to enter the Zero value to X, Y and Z values.



Key Frames
On the geometry panel you can create key frames simply clicking on the Key Frame buttons corresponding to the parameter you want to animate, for example the Position X. Kinemac will create a key frame on the Position X parameter at the current frame (e.g. at the time 2 seconds of the animation - look at the position of the Time Marker on the Sprites window).

After the key frame has been created the key frame button icon will switch to the On state meaning that the selected object, at the current frame, has a key frame on that parameter (e.g. Position X). Please note, to create an animation you need to enter at least 2 key frames on 2 different frames. For instance, at the frame Zero (Ticks) the value of key frame Position X is 140 and at the frame 200 (Ticks) the value of key frame Position X is 680. Please see here how to create an animation.
You could try to select an object containing some key frame then move the Time Marker forth and back in the Sprites window and see how the Key Frame buttons of the Inspector panel will switch between On and Off telling you when a given parameter has a key frame at a given frame.

• Click on the key frame button Position to quickly create the 3 positions x, y and z key frames.
• Click on the key frame button Rotation to quickly create the 3 rotations x, y and z key frames.
• Click on a key frame button holding down the Option key to remove a key frame.
• Click on a key frame button holding down the Option-Command keys to remove all the key frames from a given parameter.
• Click on any key frame button holding down the Control-Option-Command keys to remove all the key frames of all the parameters.



Opacity and Volume
More than the geometric information, this panel reports the Opacity value and the Volume value (if the object contains media objects like a sound or a movie). To set the selected object transparent, set the Opacity field to Zero.


Sprite Start, End and Duration
You can edit the Start time point, the End time point and the Duration of the selected sprite. These values are expressed in ticks (1 second corresponds to 60 ticks) or in seconds (to toggle between ticks and seconds, go to the Preferences panel). When modifying the End or the Duration of a sprite entering a value in these fields, the sprites key frames will not be resampled (to know more).